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<title><![CDATA[expensive
的博客
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<link>http://bbs.ctatest.com/boke.asp?expensive.html</link>
<description><![CDATA[
我很懒，什么也没留下
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<item><title><![CDATA[Killing&nbsp;Spree&nbsp;and&nbsp;Mutilate]]></title><link>http://bbs.ctatest.com/boke.asp?expensive/showtopic/1296.html</link><description><![CDATA[<p>to summarize, the common rogue prefers a slow weapon in the main-hand and a fast weapon in the off-hand. this goal is easiest to reach as a combat rogue, as assassination and subtlety rogues usually need a dagger in their main-hand to perform their abilities (daggers usable by rogues with a speed slower than 2.0 are rather unusual). some rogues prefer fast weapons in both hands in order to apply more poison, but the final gain from using a fast main-hand is debated since weapon enchantments, ...<br/>[<a href="http://bbs.ctatest.com/boke.asp?expensive.showtopic.1296.html">阅读全文</a>]]]></description><author>expensive</author><pubDate>2010-2-2 14:04:00</pubDate></item><item><title><![CDATA[himself&nbsp;to&nbsp;plan&nbsp;around]]></title><link>http://bbs.ctatest.com/boke.asp?expensive/showtopic/776.html</link><description><![CDATA[&nbsp;think what you are comparing here is a tank with high avoidance to one with lower avoidance. your definition of &quot;spiky&quot; here is just that the tank with lower avoidance gets hit more often. that's usually not what players are talking about though. if you compare a tank with 50% avoidance to a tank with 0% avoidance, then the latter guy is taking a ton more damage, but he is taking the same damage every hit. for every unit of time, the incoming damage is the same, which is generall...<br/>[<a href="http://bbs.ctatest.com/boke.asp?expensive.showtopic.776.html">阅读全文</a>]]]></description><author>expensive</author><pubDate>2010-1-5 16:33:00</pubDate></item><item><title><![CDATA[would&nbsp;cause&nbsp;a&nbsp;problem]]></title><link>http://bbs.ctatest.com/boke.asp?expensive/showtopic/775.html</link><description><![CDATA[tanks don&rsquo;t stack parry because it&rsquo;s more expensive to gear for parry than dodge (and usually gearing for armor and health when available are superior to both). the reason parry &gt; dodge (which makes it more expensive) is because parry gives you a slight threat increase over dodge because of the weapon swing speedup. the &ldquo;parry gibs&rdquo; phenomenon you are describing was a much bigger deal in the age of crushing blows (which ironically you are nostalgic for). today, the inc...<br/>[<a href="http://bbs.ctatest.com/boke.asp?expensive.showtopic.775.html">阅读全文</a>]]]></description><author>expensive</author><pubDate>2010-1-5 16:30:00</pubDate></item></channel>
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