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  • 开设时间:2010-1-5
  • 更新时间:2010-2-2

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    2010年2月2日 03:21   晴天 
    开新窗口访问该主题 Killing Spree and Mutilate

    To summarize, the common rogue prefers a slow weapon in the main-hand and a fast weapon in the off-hand. This goal is easiest to reach as a combat rogue, as assassination and subtlety rogues usually need a dagger in their main-hand to perform their abilities (daggers usable by rogues with a speed slower than 2.0 are rather unusual). Some rogues prefer fast weapons in both hands in order to apply more poison, but the final gain from using a fast main-hand is debated since weapon enchantments, ...
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    expensive 发表于 gold game | 评论(1) | 引用(0)


    2010年1月5日 03:21   晴天 
    开新窗口访问该主题 himself to plan around
     think what you are comparing here is a tank with high avoidance to one with lower avoidance. Your definition of "spiky" here is just that the tank with lower avoidance gets hit more often. That's usually not what players are talking about though. If you compare a tank with 50% avoidance to a tank with 0% avoidance, then the latter guy is taking a ton more damage, but he is taking the same damage every hit. For every unit of time, the incoming damage is the same, which is generall...
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    2010年1月5日 03:21   晴天 
    开新窗口访问该主题 would cause a problem
    Tanks don’t stack parry because it’s more expensive to gear for parry than dodge (and usually gearing for armor and health when available are superior to both). The reason parry > dodge (which makes it more expensive) is because parry gives you a slight threat increase over dodge because of the weapon swing speedup. The “parry gibs” phenomenon you are describing was a much bigger deal in the age of crushing blows (which ironically you are nostalgic for). Today, the inc...
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    expensive 发表于 gold game | 评论(0) | 引用(0)